Multiple Software Animations
2 posters
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Multiple Software Animations
Flash:
Pivot:
Intro
On Display
Destroy the Default Thanks to Waffles
Outline Test
Mr. Pix
Epic Fail (edited)
Short Stuff
Basics
Ball Physics Things
Mainstream Fight Tests
DBZ Sux
Special/Miscellaneous
Easy Toon
On Display:
Combo 1 (punch, hook, double kick)
Combo 2 (hook, uppercut, elbow)
Tests/ Fails
Run Cycle (Can we please pretend the proportions are on purpose?)
Walk Test (Easytoon is hard.)
Five Minute Doodles
Poop Man (Extreme productivity)[/center]
- Spoiler:
Pivot:
Intro
- Spoiler:
On Display
Destroy the Default Thanks to Waffles
- Spoiler:
Outline Test
- Spoiler:
Though it took a while to figure out how to rig something like this, the final result looks pretty cool.
Mr. Pix
- Spoiler:
Epic Fail (edited)
- Spoiler:
Taking some of the CnC I got into account, I edited the animation a bit to make the wall climb, fall, and a few other aspects a bit more realistic.
Old Version:
http://fc01.deviantart.net/fs70/f/2014/360/f/1/epic_fail_by_rootofitall-d8bdika.gif
Short Stuff
Basics
- Spoiler:
- Running
http://sta.sh/0rkjkr8o6nb
This is really old and very much copied from and Hbomb tutorial, but it was really the first time that I was able to create a realistic run cycle. I cleaned it up a bit before posting.
Ball Physics Things
- Spoiler:
- Bouncing Ball
http://sta.sh/01cfs447bela
This is where I experimented with the spacing of falling and bouncing objects. I used the x2 easing method for the first time, and I like the way it looks.
Varying Materials
http://sta.sh/0d6wwnq1m5w
Here I basically wanted to test the ways balls of different materials bounce. Column 1 is a very bouncy ball, Column 2 is moderate, and Column 3 is only a little bouncy. I think that I did fairly well with the spacing, and hope that I can use this test in improving more advanced animations.
Mainstream Fight Tests
- Spoiler:
- Punch Combo
Short combo with some nice poses. Though the spacing is a bit off, causing the attacks not to look powerful enough, I am still pretty proud of this one.
Sword Swing
http://sta.sh/024xyuyzjenh
Here I tested sword movements and trails. I think I did fairly well with the flow, too.
Kick Test
http://sta.sh/01wekzrggmjn
Test in using a couple of movements that I learned from Tupillius tutorials. This is pretty old and stiff, but it was one of my first good fighting animations.
Punch Test
http://sta.sh/0yy1t8l012b
I was trying to get the right spacing based on what I learned in Senzo's tutorial. I think I did pretty well, though I probably should have done the recovery back into the defensive position should be a bit faster.
- Spoiler:
- Stylized Blood
Skidding Test
http://sta.sh/0xjo09tzbcz
This is pretty old, with bad spacing and quite a bit of unintended resizing (how do you even do that in pivot?), but I think the smoke effects are cool.
Dash Test
http://sta.sh/0cpizuse2t7
I tried to incorporate a popular easytoon tecnique into pivot. Though I didn't focus very much on the actual character animation, I think that the effect test was successful.
DBZ Sux
- Spoiler:
- I honestly really don't like animating DBZ. Not only does it seem a bit rough and messy, but I also always feel limited by the inability to stretch the segments. It is still fun to do once in a while, though.
DBZ Punch
http://sta.sh/015ktnnb9l26
DBZ Run
http://sta.sh/017pw0301q2s
Special/Miscellaneous
- Spoiler:
- Tripod
So much fun.
Perspective Run
This is my shining example of the improvement online forums can bring. I posted a terrible version of this on Hyuns Dojo shortly after I got an account, and within about 20 minutes Terkoiz posted a reply and example that helped me greatly improve it.
Hand Test
http://sta.sh/0fdpdfuhs57
Hands are hard to add to stickfigures, but I think that I did fairly well, and I think it would be cool to create future tests of them.
Idle Stance
http://sta.sh/0fdpdfuhs57
I made this based on Sifter's tutorial. The double framing makes it pretty choppy, but I think that it still looks pretty cool.
Flow/Momentum Test
http://sta.sh/01i9u3opd7iw
This doesn't look like much, but this little test has helped me in many larger applications of momentum on dynamic objects.
Easy Toon
On Display:
Combo 1 (punch, hook, double kick)
- Spoiler:
Combo 2 (hook, uppercut, elbow)
- Spoiler:
Tests/ Fails
Run Cycle (Can we please pretend the proportions are on purpose?)
Walk Test (Easytoon is hard.)
Five Minute Doodles
Poop Man (Extreme productivity)[/center]
ราก- New Stick
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Re: Multiple Software Animations
this is really good! thanks for doing animation stuff
keep going
keep going
Black Of King- Administrator
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ABG Character Profile
ABG Name: Purpleeeeee!
EXP:
(513/2000)
status!?:status!? หน่วย HP
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