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Right now, Thaistickman website haven't been used like before, that's why there's no movement in this site. But Thistickman community is still alive in Facebook group and Youtube.

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Multiple Software Animations

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Multiple Software Animations Empty Multiple Software Animations

ตั้งหัวข้อ by ราก on Sat 18 Apr 2015 - 10:27

Flash:

Spoiler:
Multiple Software Animations Run_cycle_by_rootofitall-d8p4bgp


Pivot:

Intro
Spoiler:
Multiple Software Animations Root_finished_by_rootofitall-d8g2bll

On Display

Destroy the Default Thanks to Waffles
Spoiler:
Multiple Software Animations Destroy_the_noob_by_rootofitall-d8j3i2f

Outline Test
Spoiler:
Multiple Software Animations Fullbody_run_cycle_by_rootofitall-d8hq9hy

Though it took a while to figure out how to rig something like this, the final result looks pretty cool.

Mr. Pix
Spoiler:
Multiple Software Animations Mr__pix_by_rootofitall-d8f56q6

Geo's Version: https://www.youtube.com/watch?v=6XtwcaKxAos
Pivot made this so damn hard.

Epic Fail (edited)
Spoiler:
Multiple Software Animations Epic_fail_2_by_rootofitall-d8dj0bs

Taking some of the CnC I got into account, I edited the animation a bit to make the wall climb, fall, and a few other aspects a bit more realistic.

Old Version:
http://fc01.deviantart.net/fs70/f/2014/360/f/1/epic_fail_by_rootofitall-d8bdika.gif


Short Stuff

Basics
Spoiler:
Running
http://sta.sh/0rkjkr8o6nb

This is really old and very much copied from and Hbomb tutorial, but it was really the first time that I was able to create a realistic run cycle. I cleaned it up a bit before posting.

Ball Physics Things
Spoiler:
Bouncing Ball
http://sta.sh/01cfs447bela

This is where I experimented with the spacing of falling and bouncing objects. I used the x2 easing method for the first time, and I like the way it looks.

Varying Materials
http://sta.sh/0d6wwnq1m5w

Here I basically wanted to test the ways balls of different materials bounce. Column 1 is a very bouncy ball, Column 2 is moderate, and Column 3 is only a little bouncy. I think that I did fairly well with the spacing, and hope that I can use this test in improving more advanced animations.

Mainstream Fight Tests
Spoiler:
Punch Combo
Multiple Software Animations Punch_combo_by_rootofitall-d8b84wo

Short combo with some nice poses. Though the spacing is a bit off, causing the attacks not to look powerful enough, I am still pretty proud of this one.

Sword Swing
http://sta.sh/024xyuyzjenh

Here I tested sword movements and trails. I think I did fairly well with the flow, too.

Kick Test
http://sta.sh/01wekzrggmjn

Test in using a couple of movements that I learned from Tupillius tutorials. This is pretty old and stiff, but it was one of my first good fighting animations.

Punch Test
http://sta.sh/0yy1t8l012b

I was trying to get the right spacing based on what I learned in Senzo's tutorial. I think I did pretty well, though I probably should have done the recovery back into the defensive position should be a bit faster.
Effects
Spoiler:
Stylized Blood
Multiple Software Animations Stylized_blood_by_rootofitall-d8h6igm

Skidding Test
http://sta.sh/0xjo09tzbcz

This is pretty old, with bad spacing and quite a bit of unintended resizing (how do you even do that in pivot?), but I think the smoke effects are cool.

Dash Test
http://sta.sh/0cpizuse2t7

I tried to incorporate a popular easytoon tecnique into pivot. Though I didn't focus very much on the actual character animation, I think that the effect test was successful.

DBZ Sux
Spoiler:
I honestly really don't like animating DBZ. Not only does it seem a bit rough and messy, but I also always feel limited by the inability to stretch the segments. It is still fun to do once in a while, though.

DBZ Punch
http://sta.sh/015ktnnb9l26

DBZ Run
http://sta.sh/017pw0301q2s

Special/Miscellaneous
Spoiler:
Tripod
Multiple Software Animations Tripod_by_rootofitall-d8b84wc

So much fun.

Perspective Run
Multiple Software Animations Perspective_run_by_rootofitall-d8b84wr

This is my shining example of the improvement online forums can bring. I posted a terrible version of this on Hyuns Dojo shortly after I got an account, and within about 20 minutes Terkoiz posted a reply and example that helped me greatly improve it.

Hand Test
http://sta.sh/0fdpdfuhs57

Hands are hard to add to stickfigures, but I think that I did fairly well, and I think it would be cool to create future tests of them.

Idle Stance
http://sta.sh/0fdpdfuhs57

I made this based on Sifter's tutorial. The double framing makes it pretty choppy, but I think that it still looks pretty cool.

Flow/Momentum Test
http://sta.sh/01i9u3opd7iw

This doesn't look like much, but this little test has helped me in many larger applications of momentum on dynamic objects.


Easy Toon

On Display:

Combo 1 (punch, hook, double kick)
Spoiler:

Multiple Software Animations Easytoon_combo_by_rootofitall-d8koyur
[size=130](With Effects)[/size]

Combo 2 (hook, uppercut, elbow)
Spoiler:

Multiple Software Animations Easytoon_combo_2_by_rootofitall-d8kpuka

Tests/ Fails
Run Cycle (Can we please pretend the proportions are on purpose?)
Walk Test (Easytoon is hard.)

Five Minute Doodles
Poop Man (Extreme productivity)[/center]

ราก
New Stick
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Multiple Software Animations Empty Re: Multiple Software Animations

ตั้งหัวข้อ by Black Of King on Mon 20 Apr 2015 - 18:07

this is really good! thanks for doing animation stuff

keep going

_________________________
วิธีโพสภาพผลงานต่างๆลงในเว็บบอร์ดสติกหรือที่เรียกว่าขี้ก้างแห่งนี้!!! (และวิธีใช้เว็บบอร์ดขั้นต้น)

http://thaistickman.0forum.biz/t2358-topic

ส่วนข้างล่างอีกทีหนึ่งก็เป็นกฏนะครับ Razz อ่านให้ดีละครับ

http://thaistickman.0forum.biz/t1637-topic

ข้างล่างนี้เป็นวิธีแก้ปัญหาต่างๆที่เผลอทำผิดกฏข้างบน!!

http://thaistickman.0forum.biz/t1637-topic#23246
Black Of King
Black Of King
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ABG Name: Purpleeeeee!
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