Thaistickman
(English version is under this context.)
ในขณะนี้ในเว็บไซด์ไทยสติกแมนไม่ค่อยมีคนใช้มากเท่าไหร่เหมือนแต่ก่อน ดังนั้นในเว็บจึงยังไม่มีการเคลื่อนไหวมากจนถึงในขณะนี้ แต่ตัวกลุ่มไทยสติกแมนก็ยังมีการเคลื่อนไหวอยู่ ซึ่งสามารติดตามกันอยู่ในกลุ่มเฟสบุ๊คของไทยสติกแมน ตามได้โดยในลิงค์นี้ครับ

กรุณาเข้าไปติดตามในกลุ่มจนกระทั่งมีการประกาศอีกครั้งหนึ่งครับ

Right now, Thaistickman website haven't been used like before, that's why there's no movement in this site. But Thistickman community is still alive in Facebook group and Youtube.

Please, follow it until farther notice.

Facebook https://www.facebook.com/groups/Thaistickman/
Facebook Page https://www.facebook.com/ThaistickmanPages
Youtube https://www.youtube.com/channel/UC8Ceg2wo302ftyJeRPSaMiw/

Multiple Software Animations

Go down

18042015

ตั้งหัวข้อ 

Multiple Software Animations




Flash:

Spoiler:


Pivot:

Intro
Spoiler:

On Display

Destroy the Default Thanks to Waffles
Spoiler:

Outline Test
Spoiler:


Though it took a while to figure out how to rig something like this, the final result looks pretty cool.

Mr. Pix
Spoiler:


Geo's Version: https://www.youtube.com/watch?v=6XtwcaKxAos
Pivot made this so damn hard.

Epic Fail (edited)
Spoiler:


Taking some of the CnC I got into account, I edited the animation a bit to make the wall climb, fall, and a few other aspects a bit more realistic.

Old Version:
http://fc01.deviantart.net/fs70/f/2014/360/f/1/epic_fail_by_rootofitall-d8bdika.gif


Short Stuff

Basics
Spoiler:
Running
http://sta.sh/0rkjkr8o6nb

This is really old and very much copied from and Hbomb tutorial, but it was really the first time that I was able to create a realistic run cycle. I cleaned it up a bit before posting.

Ball Physics Things
Spoiler:
Bouncing Ball
http://sta.sh/01cfs447bela

This is where I experimented with the spacing of falling and bouncing objects. I used the x2 easing method for the first time, and I like the way it looks.

Varying Materials
http://sta.sh/0d6wwnq1m5w

Here I basically wanted to test the ways balls of different materials bounce. Column 1 is a very bouncy ball, Column 2 is moderate, and Column 3 is only a little bouncy. I think that I did fairly well with the spacing, and hope that I can use this test in improving more advanced animations.

Mainstream Fight Tests
Spoiler:
Punch Combo


Short combo with some nice poses. Though the spacing is a bit off, causing the attacks not to look powerful enough, I am still pretty proud of this one.

Sword Swing
http://sta.sh/024xyuyzjenh

Here I tested sword movements and trails. I think I did fairly well with the flow, too.

Kick Test
http://sta.sh/01wekzrggmjn

Test in using a couple of movements that I learned from Tupillius tutorials. This is pretty old and stiff, but it was one of my first good fighting animations.

Punch Test
http://sta.sh/0yy1t8l012b

I was trying to get the right spacing based on what I learned in Senzo's tutorial. I think I did pretty well, though I probably should have done the recovery back into the defensive position should be a bit faster.
Effects
Spoiler:
Stylized Blood


Skidding Test
http://sta.sh/0xjo09tzbcz

This is pretty old, with bad spacing and quite a bit of unintended resizing (how do you even do that in pivot?), but I think the smoke effects are cool.

Dash Test
http://sta.sh/0cpizuse2t7

I tried to incorporate a popular easytoon tecnique into pivot. Though I didn't focus very much on the actual character animation, I think that the effect test was successful.

DBZ Sux
Spoiler:
I honestly really don't like animating DBZ. Not only does it seem a bit rough and messy, but I also always feel limited by the inability to stretch the segments. It is still fun to do once in a while, though.

DBZ Punch
http://sta.sh/015ktnnb9l26

DBZ Run
http://sta.sh/017pw0301q2s

Special/Miscellaneous
Spoiler:
Tripod


So much fun.

Perspective Run


This is my shining example of the improvement online forums can bring. I posted a terrible version of this on Hyuns Dojo shortly after I got an account, and within about 20 minutes Terkoiz posted a reply and example that helped me greatly improve it.

Hand Test
http://sta.sh/0fdpdfuhs57

Hands are hard to add to stickfigures, but I think that I did fairly well, and I think it would be cool to create future tests of them.

Idle Stance
http://sta.sh/0fdpdfuhs57

I made this based on Sifter's tutorial. The double framing makes it pretty choppy, but I think that it still looks pretty cool.

Flow/Momentum Test
http://sta.sh/01i9u3opd7iw

This doesn't look like much, but this little test has helped me in many larger applications of momentum on dynamic objects.


Easy Toon

On Display:

Combo 1 (punch, hook, double kick)
Spoiler:


[size=130](With Effects)[/size]

Combo 2 (hook, uppercut, elbow)
Spoiler:


Tests/ Fails
Run Cycle (Can we please pretend the proportions are on purpose?)
Walk Test (Easytoon is hard.)

Five Minute Doodles
Poop Man (Extreme productivity)[/center]

ราก
New Stick
New Stick

Status :
Online
Offline

จำนวนข้อความ : 3
คำขอบคุณ : 1
Join date : 18/04/2015
Level :
0 / 100 / 10



ขึ้นไปข้างบน Go down

Share this post on: diggdeliciousredditstumbleuponslashdotyahoogooglelive

Multiple Software Animations :: Comments

avatar

ตั้งหัวข้อ on Mon 20 Apr 2015 - 18:07 by Black Of King

this is really good! thanks for doing animation stuff

keep going

ขึ้นไปข้างบน Go down

ขึ้นไปข้างบน


 
Permissions in this forum:
คุณไม่สามารถพิมพ์ตอบ